As mentioned in my previous post Stage 3 – An Average Journey: a short animation on Social Anxiety the central aesthetic theme of the animation is disease and the plague. Based on the phrase of ‘Avoiding X like the plague’ I wanted to depict the social aspects I was avoiding in a sort of ‘Social disease’ theme. So naturally what the main character avoids would be diseased or afflicted in some sort of way. this is where i started my idea.
I knew I wanted to give my characters a sort of atrophied and sickly look to them. While playing around with ideas I was shown the Swiss artist Alberto Giacometti more specifically his sculptures depicting people and crowds as withered almost burned looking creatures.
From these sculptures they looked very similar to a concept I was working on for the creatures in my work.
With these ideas in mind I created the ‘Afflicted’ the common face of the crowd and the carriers of the ‘social disease’. I made theme a lot taller than the main character to give them a more imposing look. They’re atrophied in comparison to the main characters full body and all have buboes that act as their eyes, this is to link the avoiding eye con act part of social anxiety to the Afflicted as a sort of symptom both they and the main character share as the action (Afflicted) and effect (main character).
Giving them varied looks such as medical equipment or embellishments as well as making them interact with their environment to make them more life like, I even designed on of them to act as a sort of “tool”. Then another idea for a character came to mind that stemmed from being forced into social interactions in the form of the ‘Leech Merchant’.
The Leech Merchant came to mind when I was thinking of different aspects of social anxiety I wanted to display in my animation. Being forced into social situation can be uncomfortable and can cause anxiety in some individuals, I’ve had it time to time, and one of the biggest offenders I personally find is when I walk through town and get obstructed or greeted by a street canvasser. They’re usually polite and most people just ignore them, but I always get a bitter taste in my mouth and start to plan my walk ahead when I catch one in my peripheral sight as I find talking to them can be tiring or has caused me mild anxiety. This is where this special sort of Afflicted came to mind unlike the other Afflicted the Merchant has both its eyes, looks relatively ‘normal’ and has loose skin that wraps around like a robe of some kind.
The Idea behind this is that The Leech Merchant will at some point block the Main characters progression. I want the Merchants movements to be quite dramatic and animated, like it creeps into shot, as a lot of street canvassers tend to slide into peoples way to get them to stop. The more normalized look (when compered to the Afflicted) is that street canvassers tend to put on a happy face and lull you into joining whatever they are peddling or buying into something using certain phrases and body language, hence the pulled back ‘smiling’ face. As for the leeches they represent the draining effect unwanted or forced social interaction can have on an individual and that they drain the ‘calm’ away. I also wanted to make the Merchant spew a sort of miasma out when it talks as another portrayal of social aspects being infectious or disease like.
To get more realistic crowd actions and drawings I want into town one day to draw from life.
This is where I came up with ‘Pestilence’. I wanted to also make it looks like the environment was also acting against the character such as the Giant Afflicted being used as a sort of Search light. So I knew I wanted to add a non human creature into the mix and the first idea I had was the obvious plague rat, but I didn’t have any rats on hand to use as a reference. So instead I used the ‘Rats with wings’ or pigeons to become my plague spreaders. The idea came about from one of my influences Masahiro Ito and the Silent Hill series he worked on. In Silent Hill it’s not just the monsters that are opposing you but the way the story and environment is set up it’s like the Ton it’s self is against you. I wanted to pay homage to this and created Pestilence as another background element.
The creature has elements of a flea (a throw back to the spread of the plague), and another metaphorical parasite. They also have giant protruding eyes that fix on the character a representation of prolonged eye contact and the overwhelming sense of being judged on something.
Until we converse again stranger.