For Stage 2 I looked at two video game designers that personally inspire me when creating pieces of character design.
As well as Shimazaki I also took inspiration from a Lead artist from Valve named Moby Francke who worked on Half Life 2 and the game I look at the most in terms of style and design Team Fortress 2.
Francke was the lead artist for Team Fortress 2’s design and created artwork for the characters and other assets of the game. The Style of Team Fortress 2 is inspired by 20th Century commercial advertisements and art by advertisement artist like J.C. Leyendecker, Dean Cornwell and Normal Rockwell who were all artists who created advertisements for magazines and the war effort.
This fitted Team Fortress 2’s style not only based on the period but also thematically as the game based around a never ending turf war between 2 factions of mercenaries so the style and assets of the game as well as viral assets like the comics created for updates were tied in with the game excellently.
Despite this Team Fortress 2 had stepped away from the realistic style that most first person shooters take and opted for a more cartoon like cel shaded style. This was to separate it not only from other first person shooters but also it was a gate way to use unrealistic mechanics and physics such as turrets being built from toolboxes and watches that could turn a player invisible.
Francke’s work inspires me as he used styles and assets from the period the game is set in from the art right down to the voices the characters have based on how that characters race or region would sound around the 60’s. This helps me think about using assets such as the popular styles and designs of the era when creating my character designs.
This leads me to my next inspiration.
Until we converse again stranger.